From the course: Cinema 4D R19 Essentials: VFX

Apply materials - CINEMA 4D Tutorial

From the course: Cinema 4D R19 Essentials: VFX

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Apply materials

- [Instructor] So far in this chapter, we have looked at creating materials, and now let's look at how we can apply them to objects. So there's a number of ways we can do it. We have these two kind of futuristic hover cars, and one is just an instance of the main object, so we don't need to really worry about how that was done. Really, it's just that whatever we do to the main hover car will be applied to the instance. So if I hide the exterior, I'll double-click on the little dots here, you can see now we just have the interior. And if we go into our model mode, which we are here, we can apply a material directly, just by clicking, dragging and dropping. Okay, if we delete that, we can apply by dragging and dropping onto the object in the Object Manager. So we can apply directly to objects in the viewport, as well as directly onto them in the Object Manager. Now, another way, we can choose another material, the exterior material, we can choose to assign it. So we have this Assignment section here in the material, and so then we could drag in the exterior object into this field, and now that material has been assigned. Now, if we unhide it, we get to see that it is assigned to the whole object. There's also some really cool things that we can do with selections. Now, we have these polygon selections here. We've got one for the windows. If I double-click it, you can see we're into polygon mode here, and you can see the orange polygons are what we'd want to apply this to. So we can actually take our window material here and drag it and drop it on the viewport. Now, this is really good. This is the fast way of doing it, because what it does, it will create a texture tag with our reference to the material already on, and then the selection is applied to the selection field. Let's look at the slow way. So if we take our trim material, drag this onto the exterior object, find our trim selection back on our texture tag, then we just drag in the trim into there. And so, what we could do is just do the same process for the exhaust, just like so. And if we press Alt-R, we can see now our nicely rendered hover cars. So that's just a few ways that we can apply materials to objects and object selections.

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