From the course: Cinema 4D: X-Particles and Redshift Techniques
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Atomic particles
From the course: Cinema 4D: X-Particles and Redshift Techniques
Atomic particles
- [Instructor] In this lesson, we're going to learn how to set up our secondary emitter. Which has these particles that kind of emit from the center of the scene and then orbit around in kind of of an atomic fashion. Let's go and jump in Cinema 4D and get started. Back here in Cinema 4D, there's a couple of things we need to do before we jump into creating our secondary emitter. The first thing we need to do is start grouping our modifiers so that they don't affect our new emitter once we add it to the scene. The way we do that is by selecting the modifier, I'll select the follow surface modifier and then going to the groups affected tab and bringing our G dot init group down into the groups. And we'll do the same thing for both our turbulence modifier and our particle collision object. And now all of the collisions, the follow surface modifier and the turbulence modifier will only affect this group right here. Now from…
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Contents
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Scene walk-through1m 24s
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Follow Surface setup7m 55s
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The importance of groups5m 2s
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Particle collisions4m 26s
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Passing particles7m 35s
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Atomic particles7m 21s
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Trails3m 37s
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Particle constraints4m 53s
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Incubating to infection9m 34s
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