From the course: Cinema 4D: Dynamics

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Basic interface

Basic interface

Let's create our first dynamic simulation in cinema 40. In order to do that, well, we need to have some objects. Let's create a primitive cube and move it right out of the way. A cone, a cylinder, and yes, you guessed it right, a sphere. So we have these four primitive objects. Currently, If I press play, nothing will happen as expected. Now I will go to my sphere, select it in the object manager, go to the tags menu > simulation tags sub-menu, and select a rigid body. Now you can see that this sphere has this particular tag on it. And the tag is called dynamics body tag. Basically, this is all you need to do to tell an object to be calculated in a dynamic simulation. If I press play now, you will see that the sphere will fall. And basically, it will fall forever or until the end of the timeline. So if I press play, you will see that when the timeline reaches 90, it resets back to zero. The sphere comes to its original position. And the simulation starts again. Now, this is a bit…

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