From the course: Cinema 4D: X-Particles and Redshift Techniques

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Building VDB shaders

Building VDB shaders

From the course: Cinema 4D: X-Particles and Redshift Techniques

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Building VDB shaders

- With our simulation imported into Redshift, using the Redshift volume object, let's go and start looking at how to build shaders for the volume object and for our VDBs. There are three basic channels that you need to know and understand when building out a VDB shader. The first one is Scatter, which is basically a diffuse channel. There's Absorption, which is a transparency channel, and admission, which is your light channel. Now, I will say, all of these values are fairly arbitrary, and that they can change drastically from one simulation engine to the next, and from VDB to VDB. Every simulation is going to be slightly different in scale, for all three of these values. The other thing to note is that Scatter and Absorption work very closely together in order to get the look that you're going for. Emission is kind of on its own, but it will still affect the look of the other two if you adjust it too much. I already…

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