From the course: Cinema 4D: X-Particles and Redshift Techniques
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Caching sims
From the course: Cinema 4D: X-Particles and Redshift Techniques
Caching sims
- [Instructor] Smoke simulations can be very heavy and cause your system playback to slow to a stutter. In order to properly view your simulations once you've created them, it's important to cache them out. It's also important to be able to cache them out correctly if you are exporting VDBs for use within Red Shift. Let's go and take a look at how we can cache our explosion effect sim. First thing I need to do is just come to my other objects and grab a new cache object. I'm going to rename this cache.efx. And press enter. Caching simulations is basically just saving out each frame as an individual file. I strongly recommend that you have a very fast drive that is not your system drive for doing this. These files can get very big and playback for them requires a very fast drive such as an SSD or an M.2 drive. It also helps to have a CPU with very fast single core speeds in order to get through your cache faster. Some…
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