From the course: Learning Cinema 4D S22
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Chapter overview - CINEMA 4D Tutorial
From the course: Learning Cinema 4D S22
Chapter overview
- [Instructor] In this chapter, we will put to use the foundational core concepts from the previous chapter as we continue to gradually peel back the layers of this hugely popular program. If you haven't watched the preview chapter, please go back and do so as it is crucial to your understanding of what follows. The objects you see in the image were all created very simply in Cinema 4D and our task will be to produce a set of similar objects that we can move around in 3D space to compose an output, a still image that looks like this one.
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Contents
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Chapter overview30s
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Create parametric objects3m 33s
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Change object attributes6m 59s
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Deformers overview3m 53s
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Modify objects with deformers5m 31s
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Working with generators2m 39s
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Use generators to modify objects4m 8s
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Procedurally model a banana4m 47s
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Complete the banana model5m 27s
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Arrange objects to compose the frame10m 3s
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Use composition helpers3m 32s
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How lights work in 3D5m 38s
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Light the scene6m 46s
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Create and apply simple materials6m 25s
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Create shiny and refractive materials6m 39s
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Apply materials to selections4m 13s
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Material projections and UV mapping5m 49s
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UV unwrap the banana5m 1s
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Create materials with textures4m 49s
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Make finishing touches and render a still6m 36s
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