From the course: Cinema 4D: Dynamics

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Collision Margin

Collision Margin

One more number you shouldn't have to change, but I'll show it to you anyway, is the following. Let's create the example, a sphere, a floor, and the sphere is raised. Display settings to hidden lines, select them both, right click, rigid body. Let's go to, the front view. Press play, and there you go. It's on the floor. So currently, this sphere shape is, automatic, and you can see that it rests, pretty much, right on the floor. If the object is, moving mesh though, rewind, press play. You will see that there's a very slight distance here. That distance is for calculation reasons, it's some kind of in built functionality when the shape is either moving where mesh, static mesh or convex hull. And if you go to the project settings, dynamics and expert, you will see the collision margin which is one represents this distance. If for any reason you see problems like intersecting objects and so forth, you can always increase this or decrease it. So just so that you know, this is what the…

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