From the course: Cinema 4D: Dynamics

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Collision noise

Collision noise

Let's talk about the collision noise. It's quite a simple principle and for this I'll need to create a scene. This time the scene is going to be much different. We're going to add a floor. A sphere, make the sphere smaller, create a MoGraph cloner. Drop the sphere in the MoGraph cloner. Make the cloner grid array. Make the count two, one, two. And select the clone, and raise it above the ground. I did lie to you. It's not that much different, but, sorry. Change my Shading settings, and select my clone and my floor, and add a rigid body tag. Then go to the clone a rigid body and change the inherit tag to apply tag to children and individual elements to all. I bet you've never seen this before. Rewind, press Play and as you can see, they just bounce at time and a half and that's just about it. Let's make it a bit more interesting. Select both rigid body tags and change the bounce to, let's say, 85. Rewind, press Play and now they're a bit more bouncy. What I'd like you to observe is…

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