From the course: Learning Cinema 4D S22
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Complete the banana model - CINEMA 4D Tutorial
From the course: Learning Cinema 4D S22
Complete the banana model
- [Instructor] Following on from where we left off, in the previous movie, we're going to complete the modeling of this object, and turn it from a deformed cylinder into a banana. Let's begin by adding a taper deformer. I'm going to switch back over to model mode, and then we will, select our cylinder, hold down shift, and we'll come over to the deformers menu, and we'll add a taper. We're going to use this deformer to create, the stalk at the top of the banana. The order in which the deformers are placed, in the hierarchy is important as we'll see in C. In this case, the taper can be placed either above, or below the FFD. For organizational purposes, I'll just keep it here after the FFD. And this means C4D will execute the FFD first, and then the taper. Let's set the strength to something like 75, and you can see that it's tapering the top. If that's difficult to see, what we'll do is we'll hide the FFD. So I'm just…
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Contents
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Chapter overview30s
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Create parametric objects3m 33s
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Change object attributes6m 59s
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Deformers overview3m 53s
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Modify objects with deformers5m 31s
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Working with generators2m 39s
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Use generators to modify objects4m 8s
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Procedurally model a banana4m 47s
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Complete the banana model5m 27s
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Arrange objects to compose the frame10m 3s
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Use composition helpers3m 32s
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How lights work in 3D5m 38s
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Light the scene6m 46s
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Create and apply simple materials6m 25s
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Create shiny and refractive materials6m 39s
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Apply materials to selections4m 13s
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Material projections and UV mapping5m 49s
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UV unwrap the banana5m 1s
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Create materials with textures4m 49s
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Make finishing touches and render a still6m 36s
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