From the course: Modeling Characters in Cinema 4D
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Completing the polygonal first pass - CINEMA 4D Tutorial
From the course: Modeling Characters in Cinema 4D
Completing the polygonal first pass
We'll now convert the sweep to polygons. And delete some areas to start to shap, the key areas of the anatomy. Now, we're going to take a look at our reference here. The area we're going to work on is the concha, the tragus, and the lobule. What we're going to do is create a cut in our sweep and we're going to fold that sweep in on itself to make the concha and the tragus. We're going to shape it by using the Magnet tool. So let's jump back in the cinema and go into our side view. The first thing we're going to do is make our sweep editable. So let's go ahead and do that and then we're going to rename the sweep here. Let's go into our Polygon Mode, and we're going to turn off axis, and I'm going to grab my Live Selection tool, and be sure that I've got only Select Visible Elements turned off. We'll zoom in a little bit, and this is the row of polygons we want to delete. Now I notice right away as soon as I make this selection that these poly faces are blue. That means when we created…
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