From the course: Cinema 4D Rendering Tips for NUKE
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Compositing the shot
- So now that we know what the ST map does, what it's looking for, and what it kicks out, let's jump into the rest of this shot, start breaking apart the EXR and compositing our shot. So what I'm going to do is first thing, I'm going to just have my cursor hover over the node graph. I'm going to hit the letter s on my keyboard. Go in the full size format and change that to 960 x 540. Matching the resolution of our 3D render. Next I'm going to press tab on the keyboard, s h u for shuffle node, and I'm going to plug that in directly below our input. When you see it light up you can just let go you know it's being connected. Now what the shuffle node does is it says okay, in input one I can see every pass that you rendered out of 3D. And one of the things I would like you to notice right now is that before recording this movie, I did go back and re-render with the ambient pass included as well. Which shows up here as 0004_Ambient. And the reason I did that is because I wanted to have…
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