From the course: Cinema 4D: Dynamics

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Compound dynamics and self-collisions

Compound dynamics and self-collisions - CINEMA 4D Tutorial

From the course: Cinema 4D: Dynamics

Compound dynamics and self-collisions

At this point, we will turn our attention to furniture and specifically, chairs. You would ask, why chairs? And I would say, why not? Anyway, up to this point, we've seen cubes and cones and cylinders and spheres and all these primitive objects just falling to the floor. What if I want an object which is a bit more complex? A chair for example. So I will make a cube, turn my Display to Garage Shading Lines, increase my X segments and Z segments to five and make this shorter. I will make it editable. Get the Live Selection tool in Polygon mode, select these five polygons and drag by pressing the Command key on the Mac or the Control on the PC. I'll create a copy in the back, I will tumble my camera underneath and zoom in, I will click on this polygon, shift click. Shift click, shift click and again, I press my Command on the Mac or Control on the PC and drag the legs down and I have created, successfully, a beautiful chair. I will name it as such, as well. So back to my Model mode…

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