From the course: Learning Cinema 4D S22
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Create and apply simple materials - CINEMA 4D Tutorial
From the course: Learning Cinema 4D S22
Create and apply simple materials
- Materials define the surface properties of an object. So we can choose the color, the reflectivity, roughness, things like that. Materials are created and stored in the material manager and the material manager is found in the bottom of the standard layout here. To create a material, your first instinct would be to come to the material managers create menu and then you click on new default material. A keyboard shortcut is Ctrl or Command n. Now the default material sounds a bit strange. That's because you can choose what kind of material type should be created by default in the preferences. So if we come up to the preferences here, choose edit, preferences, in the material section, you can see that the default material is the standard material. Clicking on here you can see there are other types of materials available. But the standard material is fine for our purposes as it's the easiest to understand. So let's close down…
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Contents
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Chapter overview30s
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Create parametric objects3m 33s
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Change object attributes6m 59s
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Deformers overview3m 53s
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Modify objects with deformers5m 31s
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Working with generators2m 39s
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Use generators to modify objects4m 8s
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Procedurally model a banana4m 47s
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Complete the banana model5m 27s
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Arrange objects to compose the frame10m 3s
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Use composition helpers3m 32s
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How lights work in 3D5m 38s
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Light the scene6m 46s
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Create and apply simple materials6m 25s
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Create shiny and refractive materials6m 39s
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Apply materials to selections4m 13s
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Material projections and UV mapping5m 49s
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UV unwrap the banana5m 1s
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Create materials with textures4m 49s
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Make finishing touches and render a still6m 36s
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