From the course: Learning Cinema 4D S22
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Create materials with textures - CINEMA 4D Tutorial
From the course: Learning Cinema 4D S22
Create materials with textures
- So far, we've looked at creating materials in CFD using channels. And now we'll work with texture files. If you remember from the previous movie where UV unwrap this banana, we're interested in painting this top section here. I'm going to come into the UV edit just to check our UV map. And it looks like if we just come over to the top of this stalk bit here, that these polygons are miles away from where we're actually going to be focusing our painting. So with those selected, I'll come over to the transform tool and just move these a little bit closer to where we'll be painting and that should work just fine. So with that done, I'm going to just create a new texture and this is where we're going to store our painting. So I'll give it a name, banana material, and the color here looks just fine. So it's 50 on the Hue, 90 on the Saturation, and 97 on the Valley. This is going to be our base color. So I choose…
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Contents
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Chapter overview30s
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Create parametric objects3m 33s
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Change object attributes6m 59s
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Deformers overview3m 53s
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Modify objects with deformers5m 31s
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Working with generators2m 39s
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Use generators to modify objects4m 8s
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Procedurally model a banana4m 47s
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Complete the banana model5m 27s
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Arrange objects to compose the frame10m 3s
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Use composition helpers3m 32s
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How lights work in 3D5m 38s
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Light the scene6m 46s
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Create and apply simple materials6m 25s
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Create shiny and refractive materials6m 39s
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Apply materials to selections4m 13s
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Material projections and UV mapping5m 49s
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UV unwrap the banana5m 1s
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Create materials with textures4m 49s
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Make finishing touches and render a still6m 36s
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