From the course: OctaneRender for Cinema 4D Essential Training
Unlock the full course today
Join today to access over 22,400 courses taught by industry experts or purchase this course individually.
Create a subsurface scattering material
From the course: OctaneRender for Cinema 4D Essential Training
Create a subsurface scattering material
- [Instructor] Subsurface scattering is a way of describing how light enters a surface of a translucent object. And the light is then scattered by the material so it bounces around and exits at a different point to where it entered. So if you look around the real world, you can see the effects of subsurface scattering in candle wax, for example, or skin. Or take a look at fruits or other organic objects. Be learning this effect, you can add realism to your materials. Now I've gone ahead and set up this project here for these gummy worms. And we're using mixed materials to mix in a bit more reflection on top of the SSS material. So as this set-up is a bit more involved and takes us away from the focus of creating subsurface scattering materials, I wanted to make sure you still had this file so you could come back to it once you've learned the key components and then, yeah, you can revisit it if you wish. So let's switch over to our next example. So here we have our example and we want…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
-
How are Octane materials different from C4D materials?5m 10s
-
Create Octane materials13m 16s
-
Understanding the Octane node editor6m 46s
-
Work with the Octane node editor9m 13s
-
Work with material projections5m 36s
-
Mix and blend materials10m 14s
-
Metallic materials9m 22s
-
Create a material that displaces geometry12m
-
Create a subsurface scattering material6m 43s
-
Download materials using the Live DB4m 50s
-
Manage textures4m 42s
-
-
-
-
-
-