From the course: Cinema 4D Weekly

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Creating an iridescent metal shader in Redshift

Creating an iridescent metal shader in Redshift - CINEMA 4D Tutorial

From the course: Cinema 4D Weekly

Creating an iridescent metal shader in Redshift

- [Instructor] Hello, and welcome to another Cinema 4D weekly. This week, I'm going to show you how you can quickly create an iridescent shader using Redshift. So what I'm going to do is just create a new Redshift default material. What I want to do is get a Fresnel node, that basically controls reflection roll-off, depending on the viewing angle. Okay. So if I just plug this directly into the surface to just see what this Fresnel shader is doing, is we have this nice gradient from white to black and whatever is white is parts of our object that are facing away from our camera, more at the glancing angle and any part of our objects that's kind of facing straight head-on to our camera or camera view, is going to be this darker color, as you can see here. So we can adjust this index of refraction to kind of change what that glancing angle, what these gradient colors are looking like. There's also this extinction…

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