From the course: Cinema 4D Weekly
Creating material wipes using fields - CINEMA 4D Tutorial
From the course: Cinema 4D Weekly
Creating material wipes using fields
- [EJ] Hello and welcome to yet another C4D Weekly. In this week's installment I'm going to show you a super easy way to be able to create a material wipe using the new Fields feature introduced in Cinema 4D R20. So here's my scene, I got a doggy balloon animal, and basically what I want to do is kind of transition and wipe from the marble material to this gold material. So, what I'm going to do is just click and drag and add this gold material on top, and you're going to see that just totally overwrites that first material. So, how the texture system works is the right most material is going to be added on top of all the materials to the left of it, okay? So, how we're going to transition from one texture to the next by using a linear wipe is via vertex maps. So, how can we get a vertex map added to our object? So, it's really easy, we're just going to go to the Character menu and go to the Paint Tool. And I'm just going to click on it anywhere, and you'll see that I just painted a vertex map. And basically what a vertex map does is just show you in yellow and red what's affected by the vertex map, what has 100% strength and what has 0% strength, so yellow and red. Now, what we can do is go into our vertex map, and one brand new thing you can do is actually use Fields to control and manipulate vertex maps. And this is extremely powerful, it has tons of use cases. But what I'm going to do is just check on this vertex map, I'm going to go to the Freeze and I'm just going to clear that out. And you can see that that actually clears out the initial vertex map that we just painted. And actually we don't even need this Freeze layer, so I'm just going to delete that. And what I'm going to do to control the field, or the vertex map, is use a Linear Field. And now what you can see, and this is huge, that now I can edit and choose where my vertex map strength is using a Linear Field, which is really, really great. So I can rotate this, do whatever I want, and the key to getting this material wipe to work is by using vertex maps to make this material wipe actually happen. And how we can do that is if I go into my Gold material, double click on it, I can go into my Alpha channel, let's just go ahead and turn it on. And there's a really handy thing in the Effects menu down here called Vertex Map. And this is where you can actually load up a vertex map, so I'll just click on this little option here. And you see that we don't have any vertex maps loaded up, but if I just drag and drop this into the vertex map, you can see exactly what's happening. And actually we can't see anything yet, let's go ahead and just click off of the Vertex tag. And now you can see exactly what's happening, is now I can use this Linear Field and use that vertex map to drive the Alpha channel of our gold material. So we can now wipe this on, which is really awesome. If I go ahead and just hit Render, all right, so there you go you can see that transition of our gold material wiping on and combining with the marble texture underneath, really, really cool stuff. And this is just some of the surface level power of this unified field system. Now, let's just say wherever the gold was, we wanted some displacement. So, let's go and grab a Displacer here, make this a child of the Balloon Dog, and let's just go ahead and add some noise here. So we have this noise happening, just kind of scale this up a little bit, something like that, okay? Now, let's say we wanted to just isolate the displacement to wherever the gold material was, so what we can do is go ahead, and since the Linear Fields or any fields are now separate objects, we can use them across different aspects, say vertex maps and even controlling where a displacer or a deformer is affecting an object. So I'll drag and drop that in there, this Linear Field, now you can see that not only is the single Linear Field affecting the vertex map and the vertex map is driving the Alpha channel of a material, but it's also driving where the displacement of the Displacer deformer is occurring as well. So really cool, powerful stuff, it's a really great example of just how unified the new field system is and how you can use it across so many aspects of Cinema 4D. And again, including vertex maps and deformers, controlling them at the same time. And again, if you want to learn more about Fields and really dive deep into all of the new features in R20, head over to cineversity.com and check out their huge expansive training list on the new R20 features. And again, they're always updating content, so be sure to head over there fairly often and see what is new. So you don't want to wait until next week to learn something new? No problem. Here are some other ways to feed your creative brain to keep you busy. You can check out my other courses in the LinkedIn library, visit my website, eyedesyn.com, for more tutorials, subscribe to my YouTube channel and be alerted when I post a brand new tutorial, join my Facebook page for daily MoGraph inspiration and keep up to date on all my latest MoGraph creations on Instagram. Thanks so much for watching and I'll see you here again next week.
Contents
-
-
-
Text inflation animations5m 35s
-
Intro to Morph deformer6m 23s
-
Intro to subsurface scattering in Cinema 4D (C4D)6m 9s
-
Subsurface scattering in OctaneRender5m 21s
-
Intro to Cinema 4D R20 fields5m 21s
-
Intro to R20 volumes7m 43s
-
Intro to decay and delay fields in R206m 56s
-
Mesh morphs with fields and volumes8m 37s
-
Creating material wipes using fields5m 42s
-
Interactive render region for OctaneRender3m 50s
-
Viewing the speed graph in C4D2m 31s
-
Creating realistic noise-based materials5m 44s
-
Follow-through and overlapping animation6m 31s
-
Procedural growth animation7m 55s
-
Rigging and animating a 3D character in minutes with Mixamo10m 37s
-
Easy melt simulations in C4D5m 6s
-
Fading objects with effectors5m 7s
-
Onion skinning in C4D4m 26s
-
Blueprint renders using Sketch and Toon6m 53s
-
Baking Mixamo animation into motion clips6m 24s
-
Mixing Mixamo animation with motion xlips6m 14s
-
Must-know Xpresso7m 38s
-
Looping animation applied to effectors5m 11s
-
Intro to C4D sculpting tools9m 40s
-
Creating glTF files for AR and VR6m 9s
-
Intro to IK rigging6m 4s
-
Intro to rigging with joints7m 10s
-
Using deformers for character animation9m 54s
-
Rigging simple objects with FFDs10m 38s
-
Animation smears6m 35s
-
Cartoon mouth rig using Spline IK6m 5s
-
Add watermarks or timecodes to renders4m 46s
-
Intro to the Doodle tool3m 3s
-
Faster renders using Physical Renderer8m 26s
-
Using bendy limbs rig for C4D10m 32s
-
Automatic walk cycles using CMotion7m 43s
-
Rigging mouth using clusters5m 30s
-
Cartoon eyeball rig7m 48s
-
Intro to IK dynamics12m 16s
-
Worfklow enhancers: selection object4m 53s
-
Creating clay renders2m 55s
-
Three ways to animate splines10m 36s
-
Selecting every other clone or polygon10m 44s
-
Blending Mixamo motion capture animation11m 29s
-
Using pivot objects and Mixamo motion capture7m 9s
-
Model a cartoon hand12m 15s
-
Introduction to collision deformer6m 21s
-
Using connectors and dynamics8m 34s
-
Dynamic connections between objects11m 28s
-
Creating a dynamic spring rig9m 14s
-
Triggering cloth dynamics9m 55s
-
Model faster with Tweak mode2m 2s
-
Paint objects onto a surface7m 22s
-
Text inflation animations5m 41s
-
Intro to Morph deformer6m 29s
-
Intro to subsurface scattering in Cinema 4D (C4D)6m 15s
-
Subsurface scattering in OctaneRender5m 25s
-
Intro to C4D sculpting tools9m 46s
-
Making Symmetrical and Radial Polygon Selections5m 16s
-
Rendering Caustics in Redshift8m 13s
-
Creating an iridescent metal shader in Redshift6m 54s
-
Timeline Workflow Tips4m
-
Painting worn edges with vertex maps4m 37s
-
Speeding up your animation workflow with timeline markers4m 48s
-
How to sculpt cloth wrinkles using deformers6m 6s
-
How to draw splines on a surface4m 9s
-
Real-time cartoon outlines in the viewport4m 19s
-
Workflow enhancer: Interaction tag3m 38s
-
Tips for fixing jittery dynamics4m 6s
-
5 C4D preferences you absolutely should change5m 40s
-
Rigging splines with IK-spline5m 36s
-
How to easily select anything in your viewport1m 59s
-
Tips for better sketch and toon renders4m 58s
-
Using the Cinema 4D color wheel to easily create color harmonies4m 26s
-
Easily edit Mixamo animations using motion layers6m 5s
-
Create a squash and stretch rig using joints5m 41s
-
Using gobos in Redshift4m 47s
-
Using color swatches in Cinema 4D4m 15s
-
Make your splines and points easier to see with this setting2m 9s
-
Intro to alembic workflows10m 34s
-
Fixing bad weighting using Delta Mush3m 4s
-
Creating Dolly and Zoom camera moves in C4D3m 39s
-
Light faster with Lighting Tool4m 10s
-
Creating custom Redshift node presets in Cinema 4D5m 4s
-
Record mouse movement into keyframes4m 17s
-
Tip for working with gradients in C4D2m 27s
-
Using custom object icons2m 28s
-
Creating realistic camera shake4m 46s
-
Adding variation to cloth dynamics2m 41s
-
Light faster using Set Active Object as Camera3m 41s
-
Create looping walk cycles with Motion Clips3m 40s
-
Mapping custom shortcut keys4m 29s
-