From the course: X-Particles 4 for Cinema 4D Essential Training
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Deformers
From the course: X-Particles 4 for Cinema 4D Essential Training
Deformers
- [Instructor] X-Particles has so many different and useful tools which can be found in the other objects list. We're now going to take a look at two deformers which are a lot of fun to play with. So let's first take a look at the xpDeformer. What it needs, like any deformer, is it needs to be a child of the object you wish to deform. So we want to deform this generic head which is in the content browser and I've just used this Subdivision Surface to modify it a bit, smooth it out. What we can do is just come over to our other objects, and press Shift, and choose the xpDeformer. That'll make it a child of the head. Now this needs an Emitter. This is setup, as I said, to be very simple. So we'll just drag our carbon emitter in here and it should set everything up. What it does is it'll look at the parent object, put that in the Object field, and choose to emit points. If we just change this to shot, one, and I'm going to say yeah one particle for source element. That's fine. And, in…
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