From the course: Cinema 4D R20 Essential Training: VFX
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Detail and texture fractures - CINEMA 4D Tutorial
From the course: Cinema 4D R20 Essential Training: VFX
Detail and texture fractures
- [Male Instructor] Detailing allows us to add fine details to the fractured surface. Let's just play back and just see what we have here. We're playing through, and we'll come out of this morph camera and zoom in. You can see the edges here are flat. We render. You can see there isn't a lot of detail here. We can activate detailing by coming over to our Voronoi Fracture object. In the Detailing tab, we'll just enable Detailing. So, it's going to slow a little bit while it thinks, but under the surface here, Cinema 4D is going to deform and tesselate the geometry, giving us this result that we see here. It is a lot heavier now. Viewport Playback can be a bit slow. We can see just about plaything through. Certainly, it's not giving us even a frame per second probably. We can fix this in a number of ways, but before we do so, let's just come back onto the Voronoi Fracture object and look at some of the options here. In the Maximum Edge Length, well, each fragment must be first…
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