From the course: Cinema 4D: X-Particles and Redshift Techniques
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Driving displacement with vertex maps
From the course: Cinema 4D: X-Particles and Redshift Techniques
Driving displacement with vertex maps
- [Instructor] Now that we've learned how to build animated vertex maps, we can apply that to any kind of displacement or shader in a scene. For right now, we're going to go ahead and work on using it to displace our sphere object in this scene. The first thing we need to do is grab our sphere and go to our redshift object tag. We already have tessellation enabled, but we need to enable displacement. And already know for a fact that we're going to want more displacement than what is available here. So we need to bump these values up to 10. The maximum displacement and displacement scale values will work in conjunction with a displacement node to increase or decrease the size of your displacement in your scene. The next thing we want to do is go ahead and grab a noise node and a displacement node and drag those into our scene. And now if I just connect these two notes together, and connect the displacement to my output…
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