From the course: Cinema 4D Weekly

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Dynamic connections between objects

Dynamic connections between objects - CINEMA 4D Tutorial

From the course: Cinema 4D Weekly

Dynamic connections between objects

- [EJ] Hello and welcome to another Cinema 4D Weekly. In last week's video, we introduced the concept of dynamic connectors, and in this video we're going to build off that concept and create a bobble head rig. So we're going to be covering a bit of dynamics, dive a little bit deeper into using connector objects, and there's a lot to cover, so let's go ahead and dive right in. Right, so here we are inside of Cinema 4D, and this is the little character that we'll be setting up as a bobble head. You can see that this character is made up of a head with a bunch of objects making up the head geometry, and then the box here, and you can see there's a bunch of objects in there as well. So I grouped all of those objects into a Head null and a Box null, and I placed both of those objects inside of a parent null called the Sun Boy. And basically, that's the setup that you're going to want to have for this kind of bobble head…

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