From the course: X-Particles 4 for Cinema 4D Essential Training

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Emitting particles from objects and textures

Emitting particles from objects and textures

From the course: X-Particles 4 for Cinema 4D Essential Training

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Emitting particles from objects and textures

- [Instructor] We are now going to come back to the objects tab of the emitter and look at the object emitter shape. So, we'll just change our shape from rectangle to object and we're going to create something like a torus and we'll put that in our other objects and we'll move that into the object field of the emitter and we can hide that now but first I might want to just increase the pipe segments, maybe increase the ring segments. So something like that. Okay. So we will hide that now and the mode is set to emit from polygon sensor by default and if we just press G, we will start to see some particles being emitted. Now the mode is set to rate and so as we play through we will get a load of particles being emitted from that geometry, which is really cool. Let's just choose to stick the particles to the source element and now it'll be as if we are building on that geometry. We can also choose one particle per source element and you can reproduce the count from object option. That…

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