From the course: Cinema 4D R18 Essential Training: Product Visualization and Design
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GI and AO tips and tricks - CINEMA 4D Tutorial
From the course: Cinema 4D R18 Essential Training: Product Visualization and Design
GI and AO tips and tricks
- [Instructor] Throughout this chapter we've been talking about global illumination and we've touched on ambient occlusion as well, and so there have been several tips and tricks scattered throughout this chapter, but to finish off, here are a few more. So, let's talk about a few of them. So, it's good to work with different render settings when you're starting to, kind of do your test renders and things like that. So, you may well have an idea in mind of your final global illumination setup and this would all sort of work in conjunction with your physical settings as well. But to test things, you can choose to create a new child render setting, and that will take on everything from its parent and what you can then do is come in and make some changes to it. So we could choose a different Primary Method, the Irradiance Cache will be a bit faster to work with than the QMC, and make our samples really low, we can come over and make the Record Density really low, and if you twirl down the…
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Contents
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Product shot lighting concepts5m 23s
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Creating a simple photographic studio5m 28s
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Adding lighting to the photographic studio10m 14s
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What is Global Illumination?2m 56s
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Global Illumination settings8m 16s
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Lighting with HDRIs11m 19s
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Polygonal lighting5m 44s
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Using ambient occlusion4m 8s
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GI and AO tips and tricks10m 27s
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