From the course: Learning Bodypaint in Cinema 4D
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How to deal with Mookie's accessories - CINEMA 4D Tutorial
From the course: Learning Bodypaint in Cinema 4D
How to deal with Mookie's accessories
- As far as Muecke's accessories, his clothes and so forth, it's easier to unwrap these because clothes, for example and nonorganic living beings have natural seams. Let me turn off Muecke, his left eye, his right eye, and his suspenders and buttons. First of all, let me show you a little shortcut. Normally if we want to create a new set of UVW maps, we go Tags and we create a new Texture and so forth, and then we generate UVW coordinates. You can forget about that. If you have at least one UVW map in your scene, all you have to do is just copy it on your object. Although it's going to be a bit of a mess, it will allow you to do things like Project, It will allow you to Select Everything, and do your frontal projections and all that. That was just a sidenote. Let me show you what I mean when I say that objects have natural seams. I've selected some seams previously which show where the stitches would be for a pair of trousers because clothes are made from patterns and patterns just…
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Contents
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Preparing the Mookie model for unwrapping1m 15s
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Making proper cuts on the Mookie model4m 55s
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Unwrapping Mookie's main body3m 21s
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Unwrapping Mookie's arms and hands8m 10s
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Unwrapping Mookie's head10m 5s
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Unwrapping Mookie's feet4m 48s
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Unwrapping Mookie's ears2m 17s
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How to deal with Mookie's accessories2m 28s
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