From the course: Learning Bodypaint in Cinema 4D

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How to deal with Mookie's accessories

How to deal with Mookie's accessories - CINEMA 4D Tutorial

From the course: Learning Bodypaint in Cinema 4D

How to deal with Mookie's accessories

- As far as Muecke's accessories, his clothes and so forth, it's easier to unwrap these because clothes, for example and nonorganic living beings have natural seams. Let me turn off Muecke, his left eye, his right eye, and his suspenders and buttons. First of all, let me show you a little shortcut. Normally if we want to create a new set of UVW maps, we go Tags and we create a new Texture and so forth, and then we generate UVW coordinates. You can forget about that. If you have at least one UVW map in your scene, all you have to do is just copy it on your object. Although it's going to be a bit of a mess, it will allow you to do things like Project, It will allow you to Select Everything, and do your frontal projections and all that. That was just a sidenote. Let me show you what I mean when I say that objects have natural seams. I've selected some seams previously which show where the stitches would be for a pair of trousers because clothes are made from patterns and patterns just…

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