From the course: Cinema 4D Weekly
Intro to decay and delay fields in R20 - CINEMA 4D Tutorial
From the course: Cinema 4D Weekly
Intro to decay and delay fields in R20
- [Instructor] Welcome to another C4D weekly. A few weeks ago, I introduced you to fields. Fields are the brand-new way to control the influence of effectors as it's applied to your clones, or objects, in Cinema 4D R20. In this video, I'm going to cover some of the new delay and decay modifier layers that unlock a whole variety of new animating possibilities. So let's go ahead and just start by adding a plain effector to our cloner to start effecting some of our clones here. So with my Hemisphere Grid Cloner selected, I'm going to go to the MoGraph menu, go to Effector, and go to Plain Effector. And go to the Parameter tab, uncheck Position, and what I want to do is just effect the rotation value of this hemisphere, have it spin 180 degrees, so we can see the colored side. So what we're going to do now is control the effect of our effector by going to the Falloff tab, and let's add a Spherical Field. Now if I increase the scale of the spherical field by clicking and dragging this little handle, I can now control which hemispheres or clones are being effected by this plain effector. So this is something we've been able to do for quite a long time, but we can now do it with fields and add however many fields we want and effect all these clones. But let's dive into this little section here. I just clicked and held on this little Decay button. It might look like another type of little modifier layered icon here, but if you just click and hold on the most right-side button, you can see we have all of these different modifier layers. And let's go ahead and start with the decay modifier layer. Now it's aptly named, what the decay modifier layer allows you to do is, if I move this around, and I need to hit Play first so I can see this in my viewport, but basically what you can see if I swing this through really quickly, you can see a subtle delay in the speed in which the spherical field strength leaves the hemispheres, or these clones. So let's make this a little bit more pronounced. And let me crank up the effect strength to, say, 90%. And let me just swing this on through again. And now you can really see, as I swing the spherical field through, the strength of the plain effector slowly decaying over time. And this is the basic functionality of the decay modifier layer. Now one other thing that's really cool that I can do is actually allow you to paint on the influence of an effector. So if I bring the strength all the way to 100%, watch what happens. If I click and drag, you can see, as I move the spherical field through, it paints on the influence of the plain effector, and then it stays that way. It actually doesn't go back to decay. So now you can paint on the influence just like so, which is really, really cool. So let's bring the strength maybe to say, 70%. So they will fade back to 0% strength over time. And let's add yet another modifier layer, and one that adds a lot of fun animation to your clones. And that is the delay modifier layer. Now this might sound familiar because there is a delay effector. So they work similarly. They have the Smoothing mode, you can see down here. And basically what that does is smooth out the animation coming from the effector. So you can see that these hemispheres are slowly kind of fading back. But if I go ahead to my Plain Effector, go back to Delay, and change this to Spring, we should get some nice springy movement now. So let's go and just bring up the delay strength. So maybe 80% so we can really see this pronounced. And as I swing this through, we're going to have that slow decay back to 0% strength coming from the decay effector, or decay modifier layer. And we also have the springy movement coming from the delay modifier layer. But one thing you're going to notice is, as this rotates, we're actually not getting that negative rotation value. We're not having it swing back and forth. And this is due to the fact that if I go to my Plain Effector, we have this little Clamping value option here. Now what this does is it clamps all of the values coming from our plain effector to positive values. So you can see that because we have, in our parameter here, a positive 180, we're actually not getting any negative rotation values, and that's why you're seeing this kind of snapped movement. We're not getting that swing of the hemispheres going the other direction. But if we go ahead into our Falloff, uncheck the Clamping, and deactivate it, you can now see we have our hemispheres swinging back and forth. So that's kind of important to realize is, if you're not seeing something correctly, see if unchecking the Clamping will help there. So with this, with the decay and delay modifier layers, we can have this really fun animation that we're using just a single spherical field combined with the decaying strength effect from the decay modifier layer, and then the springy movement coming from the delay modifier layer. So these new decay and delay modifier layers allows for the draw and effect that has never been achievable before, and really allows for a ton of possibilities for a bunch of interesting animations. And if you want to take a really giant deep dive into all of the new features in Cinema 4D R20, be sure to head over to cineversity.com and check out all of their expansive training videos on R20 features. They're always updating the content there, so be sure to head over there frequently. So you don't want to wait until next week to learn something new? No problem, here are some other ways to feed your creative brain to keep you busy. You can check out my other courses in the LinkedIn library. Visit my website, eyedesyn.com for more tutorials. Subscribe to my YouTube channel, and be alerted when I post a brand-new tutorial. Join my Facebook page for daily MoGraph inspiration. And keep up to date on all my latest MoGraph creations on Instagram. Thanks so much for watching, and I'll see you here again next week.
Contents
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Text inflation animations5m 35s
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Intro to Morph deformer6m 23s
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Intro to subsurface scattering in Cinema 4D (C4D)6m 9s
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Subsurface scattering in OctaneRender5m 21s
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Intro to Cinema 4D R20 fields5m 21s
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Intro to R20 volumes7m 43s
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Intro to decay and delay fields in R206m 56s
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Mesh morphs with fields and volumes8m 37s
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Creating material wipes using fields5m 42s
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Interactive render region for OctaneRender3m 50s
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Viewing the speed graph in C4D2m 31s
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Creating realistic noise-based materials5m 44s
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Follow-through and overlapping animation6m 31s
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Procedural growth animation7m 55s
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Rigging and animating a 3D character in minutes with Mixamo10m 37s
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Easy melt simulations in C4D5m 6s
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Fading objects with effectors5m 7s
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Onion skinning in C4D4m 26s
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Blueprint renders using Sketch and Toon6m 53s
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Baking Mixamo animation into motion clips6m 24s
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Mixing Mixamo animation with motion xlips6m 14s
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Must-know Xpresso7m 38s
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Looping animation applied to effectors5m 11s
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Intro to C4D sculpting tools9m 40s
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(Locked)
Creating glTF files for AR and VR6m 9s
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Intro to IK rigging6m 4s
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Intro to rigging with joints7m 10s
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Using deformers for character animation9m 54s
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Rigging simple objects with FFDs10m 38s
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Animation smears6m 35s
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Cartoon mouth rig using Spline IK6m 5s
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Add watermarks or timecodes to renders4m 46s
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Intro to the Doodle tool3m 3s
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Faster renders using Physical Renderer8m 26s
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Using bendy limbs rig for C4D10m 32s
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Automatic walk cycles using CMotion7m 43s
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Rigging mouth using clusters5m 30s
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Cartoon eyeball rig7m 48s
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Intro to IK dynamics12m 16s
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Worfklow enhancers: selection object4m 53s
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Creating clay renders2m 55s
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Three ways to animate splines10m 36s
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Selecting every other clone or polygon10m 44s
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Blending Mixamo motion capture animation11m 29s
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Using pivot objects and Mixamo motion capture7m 9s
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Model a cartoon hand12m 15s
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Introduction to collision deformer6m 21s
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Using connectors and dynamics8m 34s
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Dynamic connections between objects11m 28s
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Creating a dynamic spring rig9m 14s
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Triggering cloth dynamics9m 55s
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Model faster with Tweak mode2m 2s
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Paint objects onto a surface7m 22s
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Text inflation animations5m 41s
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Intro to Morph deformer6m 29s
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Intro to subsurface scattering in Cinema 4D (C4D)6m 15s
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Subsurface scattering in OctaneRender5m 25s
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Intro to C4D sculpting tools9m 46s
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Making Symmetrical and Radial Polygon Selections5m 16s
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Rendering Caustics in Redshift8m 13s
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Creating an iridescent metal shader in Redshift6m 54s
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Timeline Workflow Tips4m
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Painting worn edges with vertex maps4m 37s
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Speeding up your animation workflow with timeline markers4m 48s
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How to sculpt cloth wrinkles using deformers6m 6s
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How to draw splines on a surface4m 9s
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Real-time cartoon outlines in the viewport4m 19s
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Workflow enhancer: Interaction tag3m 38s
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Tips for fixing jittery dynamics4m 6s
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5 C4D preferences you absolutely should change5m 40s
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Rigging splines with IK-spline5m 36s
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How to easily select anything in your viewport1m 59s
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Tips for better sketch and toon renders4m 58s
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Using the Cinema 4D color wheel to easily create color harmonies4m 26s
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Easily edit Mixamo animations using motion layers6m 5s
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Create a squash and stretch rig using joints5m 41s
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Using gobos in Redshift4m 47s
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Using color swatches in Cinema 4D4m 15s
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Make your splines and points easier to see with this setting2m 9s
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Intro to alembic workflows10m 34s
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Fixing bad weighting using Delta Mush3m 4s
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Creating Dolly and Zoom camera moves in C4D3m 39s
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Light faster with Lighting Tool4m 10s
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Creating custom Redshift node presets in Cinema 4D5m 4s
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Record mouse movement into keyframes4m 17s
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Tip for working with gradients in C4D2m 27s
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Using custom object icons2m 28s
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Creating realistic camera shake4m 46s
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Adding variation to cloth dynamics2m 41s
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Light faster using Set Active Object as Camera3m 41s
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Create looping walk cycles with Motion Clips3m 40s
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Mapping custom shortcut keys4m 29s
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