From the course: Cinema 4D Weekly

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Intro to subsurface scattering in Cinema 4D (C4D)

Intro to subsurface scattering in Cinema 4D (C4D) - CINEMA 4D Tutorial

From the course: Cinema 4D Weekly

Intro to subsurface scattering in Cinema 4D (C4D)

- [Narrator] This week, we hit the rewind button to watch one of the most popular weeks in this series. Welcome to another C for D weekly. This week, we're going to be covering a 3D concept called subsurface scattering and what it does. Basically what subsurface scattering or SSS does is allows light to penetrate and scatter through a surface that is slightly transparent. A great example of this effect is if you turn on your phone's flashlight and place your finger over the flashbulb, you're going to see that your finger turns orange and is illuminated by that light. So that phenomenon in 3D is subsurface scattering. And what it does is adds a whole another level of realism to the objects you apply subsurface scattering to. So let's go ahead and check out how you can add it to your materials. So here's my piece of cheese made with the volume builder and volume measure, and basically what we're going to do is just check out…

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