From the course: Chris Korn's Digital Character Design: Start to Finish

Introduction

my name's Chris Korn, I work at Fuse Animation downtown Minneapolis, I'm lead animation and visual tech supervisor slash character artist. I've been sculpting since as long as I can remember. I had Playdoh when I was a little kid, so that was probably the first medium silly Putty. It just kind of snowballed from there. Being an artist, I have to get these things out of my head. There's almost no choice in the matter, you visualize something in your head and you, you want to see it fleshed out. There's a drive to it. The differences between digital and traditional or clay like the choices for picking either one is more about speed. If I'm just exploring ideas or playing with forms, or just trying to come up with some cool concept or design, I'll go digital, because I'm able to do a bunch of that in a short amount of time and make iterations. Play with some forms. Save that out as a pose or a shape, do some more, it's a lot more flexible that way. I grew up watching all of the classic Universal horror movies. Monsters and creatures have been around with me since the beginning. My personal work, is, just one of those things that I get an idea, or I see some animal that's on a news article, or some scientific thing that's just, just weird animals. And, I get an idea. For a creature, that incorporates some of, that animal and I again have to do it. There are two kinds of aliens, there is animal aliens and then there is like intelligent, sentient aliens, Martians or, you know, the grays using human traits in those aliens It automatically makes them intelligent, because we're intelligent. Our experiences, and our memories, and things that we see, that's how we, understand reality. So as soon as you got, incorporate that into a creature, an alien, or, or, monster, or whatever, you're immediately have the audience's attention. They can relate to it.

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