From the course: Cinema 4D: Dynamics

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Keyframing a trigger

Keyframing a trigger - CINEMA 4D Tutorial

From the course: Cinema 4D: Dynamics

Keyframing a trigger

Very often, we will choose to start a dynamic simulation at a particular point in time, not at the beginning. Let me show you an example. I'll make two cubes. One on the left, and one on the right. Currently, if I select them both and add a rigid body tag. When I press Play, they both fall. What if I want the cube on the right to start falling on frame 20? Well, there are a couple of ways we can do that. If we go to the Rigid Body tag, we can see that in the Dynamics tab, we have these two states, the dynamic which makes the object static or dynamic. And the enable state. The enable state is the equivalent of not having, or having a tag. If I turn enabled off, it's exactly as if the object doesn't have a dynamics tag. Let me undo that and turn it back on. So, currently, both objects fall immediately. I will select my Rigid Body tag. Go to frame 19. And turn the enabled state to off, keyframe. Go to frame 20. Turn the enable state to on and keyframe. Which means that, if I rewind and…

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