From the course: Learning Cinema 4D S22
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Material projections and UV mapping - CINEMA 4D Tutorial
From the course: Learning Cinema 4D S22
Material projections and UV mapping
- [Instructor] Think of the materials you create as being on a flat sheet of paper. When a material is applied to an object, a material tag is created and Cinema 4D uses a projection methods to wrap the material around the object. There are quite a few projection methods, but the default is UVW mapping relating it back to the 3d coordinate system, U represents X, V represents Y and W represents Z. You need a W coordinate to calculate things like 3D noises, but that's another story. With parametric primitive objects like the cube and sphere, they have predefined UVW coordinates, but internally Cinema 4D is applying the best kind of projection method for that object. So if we click on the key material tag and change the projection to cubic, you see nothing changes and that's ideal for this shape. If we come over to the sphere, the ideal projection type is spherical. Now, if we take a close look at the banana, we can see…
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Contents
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Chapter overview30s
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Create parametric objects3m 33s
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Change object attributes6m 59s
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Deformers overview3m 53s
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Modify objects with deformers5m 31s
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Working with generators2m 39s
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Use generators to modify objects4m 8s
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Procedurally model a banana4m 47s
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Complete the banana model5m 27s
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Arrange objects to compose the frame10m 3s
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Use composition helpers3m 32s
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How lights work in 3D5m 38s
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Light the scene6m 46s
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Create and apply simple materials6m 25s
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Create shiny and refractive materials6m 39s
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Apply materials to selections4m 13s
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Material projections and UV mapping5m 49s
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UV unwrap the banana5m 1s
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Create materials with textures4m 49s
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Make finishing touches and render a still6m 36s
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