From the course: Cinema 4D R19 Essentials: VFX
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Modeling using the undistorted workflow - CINEMA 4D Tutorial
From the course: Cinema 4D R19 Essentials: VFX
Modeling using the undistorted workflow
- [Instructor] In this movie, we will continue from where we left off in the previous movie. So we're going to work with our camera calibration a little bit further. If we look through this camera, when we click off you can actually see that we lose the image in the viewport. And that means we can't really work too intuitively. So we'll click back onto the camera calibrator tab, come down in the calibrate tab. We will choose to create a background object. Now if we click off, you can see it was very quick, but if we click back onto the tag and then off, that the background object is using the original, distorted image. So how do we solve this? Let's double-click on the material. In the color channel we're going to click on this little triangle and come down to effects, and choose to add a lens distortion shader. Clicking on the word lens distortion, you can see that the image has been loaded into the texture field. We can now load in the lens profile that we saved out a long time ago.…
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