From the course: Cinema 4D R18 Essential Training: Motion Graphics

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Overlapping clones and bounding boxes

Overlapping clones and bounding boxes - CINEMA 4D Tutorial

From the course: Cinema 4D R18 Essential Training: Motion Graphics

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Overlapping clones and bounding boxes

- [Instructor] Every clone has a bounding box, and sometimes through no fault of their own, they overlap, and if you look at this example here, when we try to move their position, we're getting some overlapping clones. Now in Release 18, there's a way of solving that, so let's select our Cloner and we'll grab a Push Apart Effector. Now this Effector's quite strong by default. You think of the radius as the bounding box, and then this Iterations is like how many times it's going to loop through the sequence of clones to push them apart and try and stop them from intersecting each other. So it's really easy to understand with a sphere actually, because we have a radius and the Push Apart Effector, if I bring it down here, it's looking for a radius as well, essentially the bounding box, so if we bring this to 10 and press Return, and now look at where we were before. You can see actually that they are just pushed apart enough and we're not getting any overlapping clones. There's other…

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