From the course: Cinema 4D: X-Particles and Redshift Techniques
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Particle collisions
From the course: Cinema 4D: X-Particles and Redshift Techniques
Particle collisions
- [Instructor] With the addition of the X-P PP Collisions object in X-Particles 4, our directing dynamic particles has become even easier. The XPPP collisions object basically gives you full dynamic interactions between particles. In this lesson, we'll learn how to apply the collisions object to the initial emission in order to give us a more realistic interaction between particles. Let's jump in. So our particle sim right now is emitting from the center and covering the star mesh that we have created, and now we want to make sure that these particles are bouncing and kind of moving off of each other as opposed to overlapping. If you zoom in, you can see some of these particles are just kind of bunching bunching up together and that will cause issues later on. So let's go and pause our sim, I'm going to zoom back out, and I'm going to go ahead and add the X-P PP Collisions object into our scene. Now, what this…
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