From the course: Cinema 4D: Dynamics

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Particle forces

Particle forces

There is another group of forces we can use to control our dynamic simulation. And these are the standard particle forces. They're located in the Simulate menu, Particles, and it's this list down here. Let me tear this off, put it to the side. Now, from this list here, all these particle modifiers, i.e., dynamics forces, can be used with dynamic simulations except for the deflector and the destructor. The attractor, the friction, the gravity rotation, turbulence and wind can be used. Let me show you one example for each and every one of them, so you get a better idea. A floor, a small sphere, a MoGraph cloner, in grid mode, render instances, raise it above the ground, changed my display settings. Adjust my camera. Select the objects, make them rigid bodies, select the cloner rigid body, and set the inherit type to apply tag to children and individual elements to all. Rewind, press Play and we have a group of spheres falling. How interesting. Let's begin by adding an attractor. The…

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