From the course: Cinema 4D R20 Essential Training: Motion Graphics
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Polygonal modeling and deformers - CINEMA 4D Tutorial
From the course: Cinema 4D R20 Essential Training: Motion Graphics
Polygonal modeling and deformers
- [Narrator] In the previous movie, we meshed together the primitive objects which made up the bottle shape, using volumes. Now I'd like to take this a step further, using some polygon modeling techniques, and some deformers to actually reduce the density of this mesh. Because, as you can see, it's rather heavy. So, let's start by creating a cylinder, we're going to begin with primitives once again. We'll change the radius to 56, the height will be 238, and I want quite a lot of height segments, so something like 64. And, we'll take the caps off. Let's just position this, press F4. Just want to position this so it lines up with our bottle. Again we'll hide things like the cap, and this other cylinder, the label. We'll call that label, just so we know what we've got here. And that looks about right. So with this cylinder selected, I'm going to hold down Shift, and create a shrinkwrap deformer. This deformer allows you to shrinkwrap one object, called the source, onto another. And…
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