From the course: Cinema 4D Rendering Tips for NUKE
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Prepping UVs for export
From the course: Cinema 4D Rendering Tips for NUKE
Prepping UVs for export
- Okay, here we are inside of CINEMA 4D Let's just take a quick moment, take a look at our scene, see what we have going on and discuss where we're headed. This way, we can set up our objects properly. I'm going to go to Window, Picture Viewer, and this is the sign that we're going to be compositing later inside of Nuke. So we have some sand dunes here, some sky in the background, and this sign that once we add the composite, we'll just put a sign on there that will say, "Stay off the dunes." So, rather than texture it here inside of 3D, what we'll do is we'll kick out some UVs with the object, bake them into our image file. Once we're inside of Nuke, we'll be able to use what's called an STMap, which will read that 2D information and composite the sign appropriately in that sort of 3D space. So let's close that. Let's take a look at some of the objects that we have going on. We have a post, sign post down here. We have our sign, which we're going to get to in a minute. We're going to…
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