From the course: Cinema 4D: Dynamics

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Reacting to another object

Reacting to another object - CINEMA 4D Tutorial

From the course: Cinema 4D: Dynamics

Reacting to another object

It has always puzzled me what exactly do they do the centers of the doughnuts? But anyway, this is totally irrelevant I would like to show you something which is relevant to doughnuts but not with the centers of the doughnuts. Anyway, I'll create a Taurus, and raise it on the z axes, excellent. Then I'm going to use a cloner to create a few copies at an angle. And if anyone guessed, chain, then you don't win anything, yeah, but it's a chain. I'll create a floor, select both objects, add Rigid Body tags. And let's test this. Number one, this is a solid object, I don't want that. Select the cloner rigid body, and change the inherit tag to apply that to children, and individual elements to all. Press Play and then we have the explosion because, as usual, I didn't change the shape. Moving mesh, press Play and we have a wonderful chain dynamic simulation. So far, so good. And the question is, this is a relatively modest object. It has, not a huge number of polygons. And, yeah. What happens…

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