From the course: Cinema 4D S22 Essential Training: Motion Graphics

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Retiming animation with Time Tracks

Retiming animation with Time Tracks - CINEMA 4D Tutorial

From the course: Cinema 4D S22 Essential Training: Motion Graphics

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Retiming animation with Time Tracks

- [Instructor] In this scene, we have a ball rolling down a chute and the original animation ends at frame 90. Our goal is to re-time the animation to fill the full timeline of 120 frames. So what we need to do is re-time this animation and we do that with time tracks. A time track needs to be stored on an object. So I'm going to come over to the parameters menu and create a null object and I'll double click this and call it time track. With that done, we can then bring up the timeline and the keyboard shortcut is Shift + F3. Next, we need to drag our null object into the timeline just like so. Everything disappears, but don't worry. I'll show you how to get all those animated properties back in just a sec. Going to right-click on the null object and choose add special tracks and we'll choose time track. So to show those animated properties, we're going to come over to bookmarks and choose default bookmark. This…

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