From the course: Cinema 4D Weekly
Rigging mouth using clusters - CINEMA 4D Tutorial
From the course: Cinema 4D Weekly
Rigging mouth using clusters
- [Instructor] Hello and welcome back to another Cinema 4D weekly. Facial rigging can be hard, but today I'm actually going to show you and easy way to rig up not only mouths, but any kind of facial features using something called clusters. So what are clusters? Well what they allow you to do is select certain points and create a null that will then control those points. So use a null to actually drive point movement which is really cool. So for our little face here let's just say we wanted to control this mouth. So let's go ahead and let's just select some points. I'm just going to select points and add to my selection by holding the shift key down and just getting in here and maybe selecting these four points there. So you can see with those points selected if I just move this around you can see we get some kind of mouth movement there. I'm just going to go ahead and undo that. So let's just say we wanted to actually animate those points very easily without having to go back and select them all the time. That's where clusters come in. It's basically a cluster of points. So where you can find clusters is up in your character menu. And if I go down to Create Cluster with those points selected you'll see two things happen. Let me just give myself a little bit of room in my object manager here. You can see there is my head that I just selected as points on. If I twirl this down here it'll reveal a child object here which is our cluster object. And you can see that we also created this null. Now if I go to my model model and move this head cluster null around you can see that by moving this head cluster null, I'm actually moving those points that we had selected. So this is all working through this cluster object here which is really cool. There's also a really interesting setting here where we can actually adjust the fall off of the influence of those points, okay. So what we can do is go to our fall off and instead of choosing num, we can say surface, and this will actually spread the influence of that cluster object across the surface of this object. So if I have this radius of 20, you can see that it just grew the point selection out here by a radius of about 20 centimeters here. So we're really affecting a lot more space than just our points here, okay. So let's go back, select our null here again. And you can see that's a lot of space. We're kind of deforming areas up here. So if I go back to my cluster I can just bring this radius down to say about five and now you can see that we got more of this lip over here. And that's looking pretty good. Now not only can you move this cluster null here positionally, we can also hit the R key to bring up the rotation tool and we can also go to object mode and if I hit T for scale I can actually scale these points up and down. So you can then go ahead and animate all of these properties on this cluster null. Now it's probably a good idea to rename this. So we can say cluster right lip, okay. And we can go ahead and say rename this as well. So this is the right lip cluster. And we can still add other clusters to control different points here. So before I go ahead and create a new cluster, I'm going to go into my null objects object tab, and for the display I'm going to change this to a sphere, and change the orientation to XY so it's kind of facing in the XY direction. Now I can just go ahead and grab this null here and move this around. It's much more easy to select when you have a different display mode for your null. So I can go ahead and just adjust the size here, okay. So let's go ahead and create another cluster. So maybe we want to have the left part of the lip here, the character's left lip. So I can just select these points again and go ahead to character, create cluster, and there's my cluster left lip. Okay. And again I can move that around. You can see that going on. And go to this new cluster here, and I should rename that but I'm just going to do this for sake of speed and you can see that we can adjust that now. So we can control both the right and left lip and we can keyframe all these things. So what we can do is just keep selecting points, creating clusters, and being able to have a full facial mouth rig. We can do eyebrows if we select different parts of the head or the face up here. There's all different types of things you can do. You can select multiple objects, multiple points on multiple objects and have two different clusters kind of moving both objects at the same time. So clusters can be used in so many creative ways other than just mouse, so I encourage you to experiment with all those types of use cases. So have fun and I'll see you next week. So you don't want to wait until next week to learn something new? No problem. Here are some other ways to feed your creative brain to keep you busy. You can check out my other courses in the LinkedIn Library. Visit my website eyedesyn.com for more tutorials. Subscribe to my YouTube channel, and be alerted when I post a brand new tutorial. Join my Facebook page for daily mo graph inspiration, and keep up to date on all my latest mo graph creations on Instagram. Thanks so much for watching, and I'll see you here again next week.
Contents
-
-
-
Text inflation animations5m 35s
-
Intro to Morph deformer6m 23s
-
Intro to subsurface scattering in Cinema 4D (C4D)6m 9s
-
Subsurface scattering in OctaneRender5m 21s
-
Intro to Cinema 4D R20 fields5m 21s
-
Intro to R20 volumes7m 43s
-
Intro to decay and delay fields in R206m 56s
-
Mesh morphs with fields and volumes8m 37s
-
Creating material wipes using fields5m 42s
-
Interactive render region for OctaneRender3m 50s
-
Viewing the speed graph in C4D2m 31s
-
Creating realistic noise-based materials5m 44s
-
Follow-through and overlapping animation6m 31s
-
Procedural growth animation7m 55s
-
Rigging and animating a 3D character in minutes with Mixamo10m 37s
-
Easy melt simulations in C4D5m 6s
-
Fading objects with effectors5m 7s
-
Onion skinning in C4D4m 26s
-
Blueprint renders using Sketch and Toon6m 53s
-
Baking Mixamo animation into motion clips6m 24s
-
Mixing Mixamo animation with motion xlips6m 14s
-
Must-know Xpresso7m 38s
-
Looping animation applied to effectors5m 11s
-
Intro to C4D sculpting tools9m 40s
-
Creating glTF files for AR and VR6m 9s
-
Intro to IK rigging6m 4s
-
Intro to rigging with joints7m 10s
-
Using deformers for character animation9m 54s
-
Rigging simple objects with FFDs10m 38s
-
Animation smears6m 35s
-
Cartoon mouth rig using Spline IK6m 5s
-
Add watermarks or timecodes to renders4m 46s
-
Intro to the Doodle tool3m 3s
-
Faster renders using Physical Renderer8m 26s
-
Using bendy limbs rig for C4D10m 32s
-
Automatic walk cycles using CMotion7m 43s
-
Rigging mouth using clusters5m 30s
-
Cartoon eyeball rig7m 48s
-
Intro to IK dynamics12m 16s
-
Worfklow enhancers: selection object4m 53s
-
Creating clay renders2m 55s
-
Three ways to animate splines10m 36s
-
Selecting every other clone or polygon10m 44s
-
Blending Mixamo motion capture animation11m 29s
-
Using pivot objects and Mixamo motion capture7m 9s
-
Model a cartoon hand12m 15s
-
Introduction to collision deformer6m 21s
-
Using connectors and dynamics8m 34s
-
Dynamic connections between objects11m 28s
-
Creating a dynamic spring rig9m 14s
-
Triggering cloth dynamics9m 55s
-
Model faster with Tweak mode2m 2s
-
Paint objects onto a surface7m 22s
-
Text inflation animations5m 41s
-
Intro to Morph deformer6m 29s
-
Intro to subsurface scattering in Cinema 4D (C4D)6m 15s
-
Subsurface scattering in OctaneRender5m 25s
-
Intro to C4D sculpting tools9m 46s
-
Making Symmetrical and Radial Polygon Selections5m 16s
-
Rendering Caustics in Redshift8m 13s
-
Creating an iridescent metal shader in Redshift6m 54s
-
Timeline Workflow Tips4m
-
Painting worn edges with vertex maps4m 37s
-
Speeding up your animation workflow with timeline markers4m 48s
-
How to sculpt cloth wrinkles using deformers6m 6s
-
How to draw splines on a surface4m 9s
-
Real-time cartoon outlines in the viewport4m 19s
-
Workflow enhancer: Interaction tag3m 38s
-
Tips for fixing jittery dynamics4m 6s
-
5 C4D preferences you absolutely should change5m 40s
-
Rigging splines with IK-spline5m 36s
-
How to easily select anything in your viewport1m 59s
-
Tips for better sketch and toon renders4m 58s
-
Using the Cinema 4D color wheel to easily create color harmonies4m 26s
-
Easily edit Mixamo animations using motion layers6m 5s
-
Create a squash and stretch rig using joints5m 41s
-
Using gobos in Redshift4m 47s
-
Using color swatches in Cinema 4D4m 15s
-
Make your splines and points easier to see with this setting2m 9s
-
Intro to alembic workflows10m 34s
-
Fixing bad weighting using Delta Mush3m 4s
-
Creating Dolly and Zoom camera moves in C4D3m 39s
-
Light faster with Lighting Tool4m 10s
-
Creating custom Redshift node presets in Cinema 4D5m 4s
-
Record mouse movement into keyframes4m 17s
-
Tip for working with gradients in C4D2m 27s
-
Using custom object icons2m 28s
-
Creating realistic camera shake4m 46s
-
Adding variation to cloth dynamics2m 41s
-
Light faster using Set Active Object as Camera3m 41s
-
Create looping walk cycles with Motion Clips3m 40s
-
Mapping custom shortcut keys4m 29s
-