From the course: Cinema 4D: X-Particles and Redshift Techniques

Scene walk-through

From the course: Cinema 4D: X-Particles and Redshift Techniques

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Scene walk-through

- [Instructor] In order to understand the interaction between X particles and red shift, we'll need to see them in action. I've designed a scene that will demonstrate multiple aspects of X particles and cinema 4D R21, which we'll build together, so you can learn each technique and apply them to your own creations. When you open the initial scene file, you'll notice that there are already a few elements within it. This scene will consist of an injection into an atom-like sphere, followed by illuminated smoke filling and then pouring out and into particles around the scene. We'll use explosion effects to create the smoke simulation, and then, using a cache object, we'll learn how to export VDDs for rendering volumes in red shift. The particle section will be built using an XP system with two admittors. We'll apply some modifiers to refine our look, then use particle dynamics to give our particles a more realistic reaction. The whole system will be controlled by using X particles groups. For the final rendering setup, we will take a look at the user color data node, the scaler data node, and the integer data nodes in red shift. Using these nodes in conjunction with an RS object tag in order to control the particles and trails after we run the simulation. Finally, I'll show you how to combine all of your materials into a single material and access group IDs in the user data nodes to give you greater control over each element.

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