From the course: Cinema 4D: Animating Charts and Graphs

Unlock the full course today

Join today to access over 22,400 courses taught by industry experts or purchase this course individually.

Setting up primitives

Setting up primitives - CINEMA 4D Tutorial

From the course: Cinema 4D: Animating Charts and Graphs

Start my 1-month free trial

Setting up primitives

- While we can re-purpose much of the Illustrator artwork into extruded 3D objects we can achieve even more impactful animations by using CINEMA 4D's powerful primitive objects. Here we'll take a look at a couple different approaches. So previously we imported Illustrator artwork as splines and those splines get put into Extrude objects, which is what creates this 3D geometry and this depth. So while that's good for some of these things, like the text, this pie chart itself, it's kind of limiting and you'll see here in a second. Let's come over here to this 32% spline and right now it's under an Extrude object and the only animate-able properties under this Extrude are the actual Movement, the depth of our pie slice, we can animate that, but when it comes to the slice itself, this is the pie slice, you'll notice that there's not very much to animate here. There's the Angle, which controls the subdivisions and how smooth that pie slice is, but if we wanted to animate it going from 0 to…

Contents