From the course: Cinema 4D R18 Essential Training: Product Visualization and Design
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Solution: Compositing - CINEMA 4D Tutorial
From the course: Cinema 4D R18 Essential Training: Product Visualization and Design
Solution: Compositing
- [Instructor] So, now we're in Photoshop, let's look at how these passes were composited together to get this final result. Now, I've set my Photoshop up to be a bit more simplified just by closing tab groups, just so I can see my layers and my channels and my properties, just makes it a bit cleaner. So, with that said, let's just have a look at how this is built up. I'm just going to click and hold on the eyes, and I'm going to come all the way down here. So, we've got nothing, and we'll start with our first pass, which was the GI pass. You'll notice that I didn't have any diffuse shadow or specular in here, those ones weren't really coming out in my testing and so didn't need them. So, the main information was coming from our reflections, the ambient, and the GI, so with that said, we've got the GI as our base, and then you can see, I'm using the ambient occlusion pass that I rendered, but it's so, so, so minimal, just about 20% of it being used, just to add a little bit more…
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