From the course: Cinema 4D R18 Essential Training: Product Visualization and Design

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Solution: Takes, settings, and output

Solution: Takes, settings, and output - CINEMA 4D Tutorial

From the course: Cinema 4D R18 Essential Training: Product Visualization and Design

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Solution: Takes, settings, and output

- [Instructor] So let's continue working through this solution to the challenge by having a look at the takes, render settings, and output. Now again, I'm going to say that we have to import an image for use with this particular texture because I downloaded it from the Internet, the one that I actually used, and so you'll need to do the same. It's one that we discussed in the course and I show you how to find it in one of the chapters but I've just got it on my desktop here and I'm going to load it in into the luminence channel and then increase the blur offset to 50 and then that's my setup for this material. You'll also notice that the illumination and the generate GI is set to 200 as well. If you want to boost this when we create our GI calculation. So with our shot set up, I'm going to show you now how I fixed the issue with the clocks in angle two. So we need to actually, you can't see this, I'm going to show you how to get that up. We press shift V and go to our HUD and we can…

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