From the course: Cinema 4D: Dynamics

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Static objects

Static objects

Let's create a very simple dynamic set up. I'll create a sphere, raise it above the floor, select the floor and sphere, add a simulation rigid body, change my display settings. Move my camera and press play. I want you to observe something. The sphere falls, but the floor doesn't. The floor stays exactly the way it was created. That is because the floor is a so-called static object. Of course, you may ask, okay, a floor is a floor. It's not supposed to fall. Let's assume this wasn't the floor, and we wanted to use a plane as a floor. We can name it as such, if we want to. If I add a rigid body tag to the plane, which is now a floor, and press play. The floor falls because it's a dynamic object, and it moves with the rest of the objects. Is there a way to make an object not move but at the same time participate in our dynamic simulation? Well, there is, and it's quite simple. If you go to the dynamics tag, and the dynamics tab, you will see that the second entry says dynamic. It's…

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