From the course: Cinema 4D: Dynamics

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Steps per Frame

Steps per Frame

One of the most common issues you'll come across when you have high speed objects moving in your simulation, is objects going through other objects, or very, very deep intersections. Let me show you what I mean. Let's make our usual. 50 by 50 by 50 cube. Let's make another cube which is very flat and a bit longer. I'll call this floor, and I'll call this nothing, just cube. Select them both, right click, add rigid body tags. Let's make sure the floor is a static object. Rewind, press play and you will see that we have our typical nice little cube drop. Let me change my displace headings to hidden line this time just to spice it up. Good, I'm going to select the rigid body tag of the falling cube. I'll there, I'll name it falling cube. And tell it to have a custom initial velocity of minus 10,000 so it's going to zoom down. Rewind, press play, and it works fine. If I make this 15,000, rewind, press play, you will see that it goes right through the floor. Interesting. How does that…

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