From the course: Cinema 4D Weekly
Subsurface scattering in OctaneRender - CINEMA 4D Tutorial
From the course: Cinema 4D Weekly
Subsurface scattering in OctaneRender
- [Instructor] Welcome to another C4D Weekly. Last week, we covered the concept of subsurface scattering and how you can achieve it using Cinema 4D's standard renderer. This week, I'm going to show you how you can create subsurface scattering materials using OctaneRender. So if you don't know what subsurface scattering is, be sure to check out last week's video and then come back to this one. So, what I'm going to do is just kind of set up the scene here. It's very important that we have a couple lights in our scene and then an environment. Having the environment is very important for this subsurface scattering effect to work in Octane. You can see this is just a simple Octane sky with an RGB spectrum loaded up as the texture. Now let's go ahead and create a new Octane material. And let's just double click this open. And let's just go ahead and apply this to our lion object. And now let's fire up the live viewer window. And there we go. Just a plain default diffuse material, and let's just go into the diffuse channel, and just load up a texture. Let's go maybe purple, like royal purple, there we go. And then we can go into Transmission. And this is going to be very important because if we don't have Transmission Float raised up beyond zero, we're not going to have any transmission at all. Okay, so it's important that we increase that. And you're not going to see any change just yet. The one important setting that we need to change as far as rendering go to see subsurface scattering in Octane, is to go to our Octane settings. And instead of using Direct Lighting, we're going to use Pathtracing. And now you can see our lion just kind of lit up all yellow. So something's going on here. So basically this Transmission Float value controls the amount of subsurface scattering that's going through your object. So let's just leave this at one for right now. And let's go to the Medium. And what we're going to do is add a scattering medium. And this is going to help scatter all that light. You can see we don't have all that full blast of yellow coming through. You can just see it on the tips and thinner parts of our lion, here. So let's go into the scattering medium and see what's happening. So, one of the main settings inside of the scattering medium is this density. The higher the density, the thicker your object density and less light can scatter through. Now if I remove some of the density, you can see more of that yellow coming through. And basically that yellow is kind of coming from our light in our environment. If we want to change that color of the light that's scattering through our object, we can go ahead and load up an RGB spectrum into our absorptions. Right now we're scattering a lot of white. Like go in and maybe we want to scatter, maybe some blue, maybe some teal, something like that. I'll click OK. And now you can see that we're now getting kind of green because we now have that yellow light mixing with the blue and it's creating this green result. So now I can go back to my scattering medium settings. So what we can do now is maybe even load in an RGB spectrum in the scattering option here. Basically what scattering does is defines the color that actually penetrates deeper than all the other colors in this subsurface scattering effect. So we can load up an RGB spectrum here. And you can see at the default white, we're getting kind of this milky kind of look. And the phase controls how much of that light passes through to our current view. So if I bring this phase down to negative one, you can see this looks kind of milky, and if I bring the phase up to one, we're actually getting way less of that. You can see along the edges we get this nice kind of milky kind of look. But for my taste, I don't actually like this scattering, so I'm just going to clear that out, altogether, and this is what we're left with. So again we can adjust the density and only get this light passing through the thinner parts of our object. Or if we really bring down the density, you can see a ton of light passing through to our object. And again we can control the color by going into the RGP spectrum. Maybe we want more pink coming through, so we wet get that yellow and that pink. We can also go into this transmission, and maybe bring down the strength using this float value here. And there we go. So that's kind of the basics of getting up and running with subsurface scattering. And it's super easy and it renders so much faster in Octane as well. So I highly recommend that you check out third-party rendering as it's so good for look development, and removing the waiting that comes with render-intensive effects like subsurface scattering. So you don't want to wait until next week to learn something new? No problem. Here's some other ways to feed your creative brain to keep you busy. You can check out my other courses in the LinkedIn library. Visit my website eyedesyn.com for more tutorials. Subscribe to my YouTube channel and be alerted when I post a brand new tutorial. Join my Facebook page for daily MoGraph inspiration. And keep up to date on all my latest MoGraph creations on InstaGram. Thanks so much for watching and I'll see you here again next week.
Contents
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Text inflation animations5m 35s
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Intro to Morph deformer6m 23s
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Intro to subsurface scattering in Cinema 4D (C4D)6m 9s
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Subsurface scattering in OctaneRender5m 21s
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Intro to Cinema 4D R20 fields5m 21s
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Intro to R20 volumes7m 43s
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Intro to decay and delay fields in R206m 56s
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Mesh morphs with fields and volumes8m 37s
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Creating material wipes using fields5m 42s
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Interactive render region for OctaneRender3m 50s
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Viewing the speed graph in C4D2m 31s
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Creating realistic noise-based materials5m 44s
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Follow-through and overlapping animation6m 31s
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Procedural growth animation7m 55s
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Rigging and animating a 3D character in minutes with Mixamo10m 37s
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Easy melt simulations in C4D5m 6s
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Fading objects with effectors5m 7s
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Onion skinning in C4D4m 26s
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Blueprint renders using Sketch and Toon6m 53s
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Baking Mixamo animation into motion clips6m 24s
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Mixing Mixamo animation with motion xlips6m 14s
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Must-know Xpresso7m 38s
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Looping animation applied to effectors5m 11s
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Intro to C4D sculpting tools9m 40s
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Creating glTF files for AR and VR6m 9s
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Intro to IK rigging6m 4s
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Intro to rigging with joints7m 10s
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Using deformers for character animation9m 54s
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Rigging simple objects with FFDs10m 38s
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Animation smears6m 35s
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Cartoon mouth rig using Spline IK6m 5s
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Add watermarks or timecodes to renders4m 46s
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Intro to the Doodle tool3m 3s
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Faster renders using Physical Renderer8m 26s
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Using bendy limbs rig for C4D10m 32s
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Automatic walk cycles using CMotion7m 43s
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Rigging mouth using clusters5m 30s
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Cartoon eyeball rig7m 48s
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Intro to IK dynamics12m 16s
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Worfklow enhancers: selection object4m 53s
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Creating clay renders2m 55s
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Three ways to animate splines10m 36s
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Selecting every other clone or polygon10m 44s
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Blending Mixamo motion capture animation11m 29s
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Using pivot objects and Mixamo motion capture7m 9s
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Model a cartoon hand12m 15s
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Introduction to collision deformer6m 21s
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Using connectors and dynamics8m 34s
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Dynamic connections between objects11m 28s
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Creating a dynamic spring rig9m 14s
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Triggering cloth dynamics9m 55s
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Model faster with Tweak mode2m 2s
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Paint objects onto a surface7m 22s
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Text inflation animations5m 41s
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Intro to Morph deformer6m 29s
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Intro to subsurface scattering in Cinema 4D (C4D)6m 15s
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Subsurface scattering in OctaneRender5m 25s
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Intro to C4D sculpting tools9m 46s
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Making Symmetrical and Radial Polygon Selections5m 16s
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Rendering Caustics in Redshift8m 13s
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Creating an iridescent metal shader in Redshift6m 54s
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Timeline Workflow Tips4m
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Painting worn edges with vertex maps4m 37s
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Speeding up your animation workflow with timeline markers4m 48s
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How to sculpt cloth wrinkles using deformers6m 6s
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How to draw splines on a surface4m 9s
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Real-time cartoon outlines in the viewport4m 19s
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Workflow enhancer: Interaction tag3m 38s
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Tips for fixing jittery dynamics4m 6s
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5 C4D preferences you absolutely should change5m 40s
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Rigging splines with IK-spline5m 36s
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How to easily select anything in your viewport1m 59s
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Tips for better sketch and toon renders4m 58s
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Using the Cinema 4D color wheel to easily create color harmonies4m 26s
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Easily edit Mixamo animations using motion layers6m 5s
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Create a squash and stretch rig using joints5m 41s
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Using gobos in Redshift4m 47s
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Using color swatches in Cinema 4D4m 15s
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Make your splines and points easier to see with this setting2m 9s
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Intro to alembic workflows10m 34s
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Fixing bad weighting using Delta Mush3m 4s
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Creating Dolly and Zoom camera moves in C4D3m 39s
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Light faster with Lighting Tool4m 10s
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Creating custom Redshift node presets in Cinema 4D5m 4s
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Record mouse movement into keyframes4m 17s
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Tip for working with gradients in C4D2m 27s
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Using custom object icons2m 28s
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Creating realistic camera shake4m 46s
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Adding variation to cloth dynamics2m 41s
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Light faster using Set Active Object as Camera3m 41s
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Create looping walk cycles with Motion Clips3m 40s
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Mapping custom shortcut keys4m 29s
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