From the course: Cinema 4D Weekly
Text inflation animations - CINEMA 4D Tutorial
From the course: Cinema 4D Weekly
Text inflation animations
- [EJ] Welcome to Cinema 4D weekly where I'm going to be sharing tips and tricks to help inspire you and push your 3D animations to the next level in Cinema 4D. Today I'm going to show you a quick and easy way to create pillow text using the often overlooked C4D cloth tag. So here I just have a extruded text spline here. And basically what I want to do is just remove the movement all together. So we're just going to make this a flat panel. Now if I go into the display gouraud shading lines what we need is more subdivisions here so we can get some really nice cloth deformations. So what I'm going to do to actually create more subdivisions is go to my caps tab, go to the type and change this to quadrangle and turn on regular grid. And you can see we have all these added subdivisions. Let's bring down the width to three centimeters and then let's go to our actual text spline and change the intermediate points to subdivided. And then we'll also match this maximum length to match the centimeter width on our caps, which is three. So I'll go back to my spline and let's just change this to three. And sometimes I like to just bring up this angle to 90 degrees. And you can see now we have all these really nice subdivisions. Now we can go ahead an check on this create single object. Click on our extrude, hit C to make this all editable. And now we can right click and go to simulation tags, cloth, and hit play. And you're going to see that our text just kind of drops to the ground. So what we need to do is actually pin some of the points so it's stationary, so we can let the rest of the cloth kind of billow out. So what I'm going to do is go into point mode, hit U and L for loop selection. And you need to make sure your select boundary loop is checked on. And now I can select all the edges of my text and go back into my cloth tag, let's go to dresser and I'm just going to hit fix points, and hit the set button. You'll see that all those points turn to purple. Now if I hit play you can see that those points are now fixed, and now we've got something looking pretty cool. So let me go into just normal gouraud shading and let's go and start tweaking some of these settings. So the first thing I'm going to do is get rid of gravity all together. And let's go ahead and let's add a force to be able to blow out our text. So what I'm going to do is go to simulate, particles, and wind. And let's make sure our wind is actually facing and blowing towards us. And let's just rotate this 180 degrees and hit play. And let's increase the wind speed to about 50. So you can see we have something going on, let's keep tweaking some of these settings here. Let's go into the tag tab, and let's go ahead and the one thing that's going to make a dramatic difference is uping this size to say 120. And you can see now we have all of this billowing cloth. What the size allows us to do is allows the cloth to kind of stretch and grow to 120% of it's original size, or all of those polygons can inflate to 120% of their original size as well. So what we can do is go and remove the stiffness, this is just the overall stiffness of the springs creating this bouncy kind of cloth movement. Deflection is creating this flexing kind of movement on our cloth, and I actually don't like that kind of look, so I'm just going to remove that. And rubber allows our cloth to kind of stretch or add a little bit more give. So I'll bring that to about 5%. Now you can see that our cloth is kind of springing a little bit. What we can do to dampen that is to go to our forces, and let's just up the drag to about 5%. You can see that now we have way less springy-ness and our cloth inflates and kind of comes to a rest much quicker. So you can see everything looks kind of chunky and kind of rigid, so what we can do to smooth this all out is go and grab a subdivision surface, and we'll place our letter inside there. You can see that we smooth everything out. And if we just go ahead and add a symmetry object, I can just drag and drop my subdivision surface under there, and let's just change the symmetry to mirror plane on the X and Y. And now you can see we have this back part of our text. And with just using the cloth tag and few different settings to be tweaked inside that cloth tag, we can have this really cool cloth inflation kind of look. And if you wanted to just have a still, basically we can just let this play and have the inflation do its thing. I'll hit the escape key. And if I want to just keep this deformation as is, I can just go ahead, delete that cloth tag, and now we have our nice inflated cloth text. So by just using the cloth tag we can have a pretty complex looking inflated text animation, with utilizing an extrude object and the cloth engine with minimal edits to the default cloth settings and create something really cool like this. So stay tuned to the next video where I'm going to show you how to build on this effect and be able to control the cloth using Mograph Fields. So you don't want to wait until next week to learn something new, no problem. Here are some other ways to feed your creative brain to keep you busy. You can check out my other courses in the LinkedIn library, visit my website eyedesyn.com for more tutorials, subscribe to my YouTube channel and be alerted when I post a brand new tutorial, join my Facebook page for daily Mograph inspiration, and keep up to date on all my latest Mograph creations on Instagram. Thanks so much for watching and I'll see you again here next week.
Contents
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Text inflation animations5m 35s
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Intro to Morph deformer6m 23s
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Intro to subsurface scattering in Cinema 4D (C4D)6m 9s
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Subsurface scattering in OctaneRender5m 21s
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Intro to Cinema 4D R20 fields5m 21s
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Intro to R20 volumes7m 43s
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Intro to decay and delay fields in R206m 56s
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Mesh morphs with fields and volumes8m 37s
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Creating material wipes using fields5m 42s
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Interactive render region for OctaneRender3m 50s
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Viewing the speed graph in C4D2m 31s
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Creating realistic noise-based materials5m 44s
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Follow-through and overlapping animation6m 31s
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Procedural growth animation7m 55s
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Rigging and animating a 3D character in minutes with Mixamo10m 37s
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Easy melt simulations in C4D5m 6s
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Fading objects with effectors5m 7s
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Onion skinning in C4D4m 26s
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Blueprint renders using Sketch and Toon6m 53s
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Baking Mixamo animation into motion clips6m 24s
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Mixing Mixamo animation with motion xlips6m 14s
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Must-know Xpresso7m 38s
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Looping animation applied to effectors5m 11s
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Intro to C4D sculpting tools9m 40s
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Creating glTF files for AR and VR6m 9s
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Intro to IK rigging6m 4s
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Intro to rigging with joints7m 10s
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Using deformers for character animation9m 54s
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Rigging simple objects with FFDs10m 38s
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Animation smears6m 35s
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Cartoon mouth rig using Spline IK6m 5s
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Add watermarks or timecodes to renders4m 46s
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Intro to the Doodle tool3m 3s
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Faster renders using Physical Renderer8m 26s
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Using bendy limbs rig for C4D10m 32s
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Automatic walk cycles using CMotion7m 43s
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Rigging mouth using clusters5m 30s
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Cartoon eyeball rig7m 48s
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Intro to IK dynamics12m 16s
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Worfklow enhancers: selection object4m 53s
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Creating clay renders2m 55s
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Three ways to animate splines10m 36s
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Selecting every other clone or polygon10m 44s
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Blending Mixamo motion capture animation11m 29s
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Using pivot objects and Mixamo motion capture7m 9s
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Model a cartoon hand12m 15s
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Introduction to collision deformer6m 21s
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Using connectors and dynamics8m 34s
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Dynamic connections between objects11m 28s
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Creating a dynamic spring rig9m 14s
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Triggering cloth dynamics9m 55s
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Model faster with Tweak mode2m 2s
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Paint objects onto a surface7m 22s
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Text inflation animations5m 41s
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Intro to Morph deformer6m 29s
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Intro to subsurface scattering in Cinema 4D (C4D)6m 15s
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Subsurface scattering in OctaneRender5m 25s
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Intro to C4D sculpting tools9m 46s
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Making Symmetrical and Radial Polygon Selections5m 16s
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Rendering Caustics in Redshift8m 13s
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Creating an iridescent metal shader in Redshift6m 54s
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Timeline Workflow Tips4m
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Painting worn edges with vertex maps4m 37s
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Speeding up your animation workflow with timeline markers4m 48s
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How to sculpt cloth wrinkles using deformers6m 6s
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How to draw splines on a surface4m 9s
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Real-time cartoon outlines in the viewport4m 19s
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Workflow enhancer: Interaction tag3m 38s
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Tips for fixing jittery dynamics4m 6s
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5 C4D preferences you absolutely should change5m 40s
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Rigging splines with IK-spline5m 36s
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How to easily select anything in your viewport1m 59s
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Tips for better sketch and toon renders4m 58s
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Using the Cinema 4D color wheel to easily create color harmonies4m 26s
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Easily edit Mixamo animations using motion layers6m 5s
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Create a squash and stretch rig using joints5m 41s
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Using gobos in Redshift4m 47s
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Using color swatches in Cinema 4D4m 15s
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Make your splines and points easier to see with this setting2m 9s
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Intro to alembic workflows10m 34s
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Fixing bad weighting using Delta Mush3m 4s
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Creating Dolly and Zoom camera moves in C4D3m 39s
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Light faster with Lighting Tool4m 10s
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Creating custom Redshift node presets in Cinema 4D5m 4s
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Record mouse movement into keyframes4m 17s
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Tip for working with gradients in C4D2m 27s
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Using custom object icons2m 28s
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Creating realistic camera shake4m 46s
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Adding variation to cloth dynamics2m 41s
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Light faster using Set Active Object as Camera3m 41s
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Create looping walk cycles with Motion Clips3m 40s
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Mapping custom shortcut keys4m 29s
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