From the course: X-Particles 4 for Cinema 4D Essential Training
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Tour of the system object
From the course: X-Particles 4 for Cinema 4D Essential Training
Tour of the system object
- [Instructor] We've used a System Object to begin our particle simulation. This System Object has many functions, the main one being to keep objects that relate to our simulation organized. This is very important, as simulations can often be made up of many objects, and having a way to keep them organized will improve your workflow when using X-Particles. So, let's add a System Object and we'll take a closer look. So, we'll come up to our menu that we've got here and create a system, and if you haven't created this layout, you can just come up to the X-Particles menu and add a system this way. So, first, we're presented with this big UI. It's very wide, and that's partly why we've got our layout the way it is, so we have a System Object. By default, it creates an emitter inside, and that just means that all you have to do is hit play, and you'll see something in the view pool, which is really cool, but getting back to what the System Object is, well, it's really just a series of…
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