From the course: Learning Bodypaint in Cinema 4D
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The Transform tab - CINEMA 4D Tutorial
From the course: Learning Bodypaint in Cinema 4D
The Transform tab
- Let me show you the Transform tab of the UV mapping. Again, I'm going to stretch it out so we have a bit more space, so the Transform tab. In order to do that, I'll create a sphere, Shift C, type S-P-H, double click on this and we have a sphere, press C to make it editable and let's display the lines. I will go to my UV polys, my live selection tool, and select these UV polygons over here. Now, I can always get my Move tool and move them around, but if I want to move them at a specific increment, I can use the Transform tab. These numbers represent the tile itself, so if I say move one in the X and press Apply, it will move it all the way one unit, one tile width. Undo, so if I want to move it a bit, I will move it 0.01, for example, and Apply, you'll see there's a very small movement, and the same applies to Move, Scale, and Rotate numerically. And you must always press Apply after you have set your number. One thing you need to be very very wary about, if I type a number 0.001 and…
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Contents
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The UV unwrapping process2m 47s
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Unwrapping a cube6m 45s
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Unwrapping a rounded cube6m 51s
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Unwrapping a sphere8m 2s
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The UV commands8m 50s
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Move Up/Down Sequence4m 15s
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The Transform tab2m 5s
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Optimal mapping7m 35s
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Patching seams4m 8s
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Traditional banana peel12m 17s
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Using the Peeler to unwrap UVs4m 32s
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Use "divide and conquer" to simplify your unwrapping workflow7m 10s
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The "degenerate polygons" error message and how to avoid it3m 50s
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