From the course: Learning Bodypaint in Cinema 4D

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The Transform tab

The Transform tab

- Let me show you the Transform tab of the UV mapping. Again, I'm going to stretch it out so we have a bit more space, so the Transform tab. In order to do that, I'll create a sphere, Shift C, type S-P-H, double click on this and we have a sphere, press C to make it editable and let's display the lines. I will go to my UV polys, my live selection tool, and select these UV polygons over here. Now, I can always get my Move tool and move them around, but if I want to move them at a specific increment, I can use the Transform tab. These numbers represent the tile itself, so if I say move one in the X and press Apply, it will move it all the way one unit, one tile width. Undo, so if I want to move it a bit, I will move it 0.01, for example, and Apply, you'll see there's a very small movement, and the same applies to Move, Scale, and Rotate numerically. And you must always press Apply after you have set your number. One thing you need to be very very wary about, if I type a number 0.001 and…

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