From the course: Learning Bodypaint in Cinema 4D

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UV polygon selections

UV polygon selections

- Muecke was telling me that I need to remind you about UV Polygons and UV Points, so that's what I'm going to do. We are in the BodyPaint UV Edit layout. I'm gonna drag Muecke's UV Body parts. I can hide everything else. You can see what this represents. There you go, so all these components here represent Muecke's body, the upper part, not whatever is missing. And, let's take a look at selections. We all know, from our Standard layout, that I can select 3D Polygons and, select them and go and do, in the Select menu, many things like, I can Outline Selections. And I can do things like Loop Selections, for edges and for polygons, and for points, and so forth. I can Select Connected, so I select everything that's part of a continuous mesh. But, we can use most of these tools to select and manipulate UV Polygons. Now, let's go, BP UV Edit, and let me select a few UV Polygons. I can select them in 3D Viewport or directly here. And if you go to Select Geometry, it's called Select Geometry…

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