From the course: Learning Bodypaint in Cinema 4D
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Understanding multichannel painting and how to use it - CINEMA 4D Tutorial
From the course: Learning Bodypaint in Cinema 4D
Understanding multichannel painting and how to use it
- So the other day, Moonkie asked me a question and I didn't know the answer. And okay let's go to the 3-D paint layout. And let's go to our materials and double click. Click on this, call this Moonkie. The reason I'm doing this again is that if I don't do it every single time, you are going to forget. No you're not. I just have to do it. Just to make sure that you get used to doing it. So name, activate, double click here, and we'll make Moonkie kind of brownish, he had a tan, and of course take this and drop it on his body. And now he's paint-able. Excellent. But I'm not going to stop there. What I want to do is add a Bump Channel as well. Go to Texture. Texture Channels. Go all the way down here and add a bump. And it will bring up the New Texture panel. And again I'm going to go to desaturate it and 50% just so that it's a neutral grey, and press okay. Currently, I can paint either on the bump. Undo. Or on the color. Now one thing I want to make sure you understand is that when…
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Contents
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(Locked)
Let's just paint!5m 5s
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Using the Paint Setup Wizard6m 54s
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Creating "paintable" materials5m 58s
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Working with layered files inside BodyPaint5m 43s
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Using brush presets to paint6m 43s
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Working with texture brushes5m 51s
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Understanding multichannel painting and how to use it4m 33s
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Understanding projection painting and how to use it6m 44s
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Managing your textures3m 11s
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BodyPaint Material Manager3m 36s
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